Posters and Demos
POSTERS
A Poor Woman's Interactive Remake of the “I Still Remember” Documentary with OpenGL
Miao Song, Peter Grogono, Jason Lewis and Maureen Simmonds
Automated Song Selection System Complying with Emotional Requests
Ryosuke Yamanishi, Yuya Ito and Shohei Kato
Bringing Empathy Into Play: On the Effects of Empathy in Violent and Nonviolent Video Games
Christian Happ, André Melzer and Georges Steffgen
Cross-Platform SocialWeb Applications for Older Adults with HTML 5
Pedro Tenreiro, Tiago Sousa, Paula Alexandra Silva, Eduarda Mendes Rodrigues and Francisco Nunes
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay
Katie Seaborn and Alissa N. Antle
Digital Ink-and-Wash Painting
Youngmi Kim
Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons
Yuichiro Kinoshita and Kento Shirakawa
Emotionally Intelligent Platform to Express User’s Own Emotional Character Contents
Minyoung Kim, Kyoung Shin Park, Dongkeun Kim and Yongjoo Cho
Exercise Pal Mootchi
Wai Shan Ng and Ehud Sharlin
Exploring the Concept of Third Space within the Networked Social Media
Chamari Edirisinghe, Ryohei Nakatsu, Johannes Widodo and Adrian Cheok
Game Information Dynamics
Hiroyuki Iida and Takeo Nakagawa
Hand Ivy
Young-Mi Kim
Lifelogging for Hidden Minds: Interacting Unconsciously
Huang-Ming Chang, Wei Chen, Leonid Ivonin and Matthias Rauterberg
Maritime City: Using Games Technology to Train Social Workers – Some Initial Results
Ryan Flynn, Lachlan Mckinnon, Elizabeth Bacon and Janet Webb
Opportunity of Accelerating User Experience (UX) Technologies on Embedded Systems
Hyun-Min Choi and Seung Eun Lee
Randomness + Structure = Clutter: A Procedural Object Placement Generator
Joshua Taylor and Ian Parberry
Rapid Prototyping of Physical Interfaces for Multiplayer Gaming: Issues and Experiences
Derek Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati and Shashank Chamoli
RTFX: On-set Previs with UnrealEngine3
Lesley Northam, Joe Istead and Craig S. Kaplan
Serious Questionnaires in Playful Social Network Applications
Aneta Takhtamisheva, Markus Krause and Jan Smeddinck
Tangible interaction on tabletops for elderly people
Tiago Marques, Francisco Nunes, Paula Silva and Rui Rodrigues
The Cursor as an Artistic Expression in Jeddah
Maha Zeini Al-Saati, David Botta and Jim Bizzocchi
The Role of Movies and Telephony in the History of Communication Media
Ryohei Nakatsu
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
Jessica Ip and Jeremy Cooperstock
Using Game Engines in Mixed Reality Installations
Marija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis and Matthias Rauterberg
DEMOS
CiVo: Real-time Visualization of Social Activities by Cartoonized Twitter
Mitsuru Nakamura, Yosuke Miyazawa, Yoshikazu Kidera, Tsuyoshi Moriyama and Motoyasu Tamaki
Re:Cycle - a Generative Ambient Video Engine
Jim Bizzocchi
Tippy the Telepresence Robot
Johnty Wang, Vincent Tsao, Benny Chan and Sidney Fels