Programme

The conference proceedings for ICEC 2011 are now available online. You can find information at http://www.springeronline.com/978-3-642-24499-5 or access the online version at http://www.springerlink.com/content/978-3-642-24499-5/.

Note: The following papers have been reviewer nominated for the Best Paper Award. Results will be announced Saturday, October 8.

  1. GrabApple: The Design of a Casual Exergame
  2. Time Balancing with Adaptive Time-Variant Minigames
  3. Affective agents for empathic interactions
  4. Evaluating User Experience in a Selection Based Brain-Computer Interface Game

The selection committee will be considering all long papers (except for ones in conflict of interest).


Wednesday, 5 October, 2011

Tutorials and Workshops

Thursday, 6 October, 2011

8:15-8:30 Opening Session

8:30-9:30 Keynote: Glenn Entis: Beyond Badges - Gamification for the Real World (Session chairs: Magy Seif el-Nasr, Sid Fels)
Abstract: Gamification is simple common sense - why not apply decades of games industry design and experience to non-game businesses and software in order to attract users, improve engagement, and build loyalty and community? But the concept of gamification is mired in confusion - does it mean simply stapling a game to non-game software? “decorating” web sites with a thin veneer of game-like graphics and mechanics? Badges and leaderboards? Or is it something more subtle and powerful - thinking like a game designer in uncovering the real challenges, rewards and engagement loops in any interactive situation (and what situations in real life are not interactive in some way or another?) and building on those to make real world tasks more intuitive, engaging and fun? In this talk, we will deconstruct the concept of gamification, illustrate some of the key principles of real world gamification, and look at a few simple examples of how those principles are being applied.

9:30-10:00 Poster and Demo 1-Minute Madness (Session chair: Kevin Stanley)

10:00-10:30 Coffee Break

10:30-12:00 Session 1: Story (Session chair: Don Marinelli)

Draw Your Own Story: Paper and Pencil Interactive Storytelling
Edirlei Soares De Lima, Bruno Feijó, Simone Barbosa, Antonio Furtado, Angelo Ciarlini and Cesar Pozzer

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade"
Christian Roth, Christoph Klimmt, Ivar Vermeulen and Peter Vorderer

Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories (S) 
Eric T. Araujo and Angelo E. M. Ciarlini

12:00-14:00 Lunch

14:00-15:45 Session 2: Active Games (Session chair: Zhigeng Pan)

GrabApple: The Design of a Casual Exergame
Yue Gao and Regan Mandryk

Motion-Based Games for Parkinson's Disease Patients
Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause and Rainer Malaka

Universal Game based on Traditional Children's Outdoor Games (S)
Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono and Hitoshi Matsubara

Gemini: A Pervasive Accumulated Context Exergame
Kevin Stanley, Ian Livingston, Alan Bandurka, Mohammad Hashemian and Regan Mandryk

15:45-16:15 Coffee Break

16:15-18:00 Session 3: Player Experience (Session chair: Rainer Malaka)

Evaluating User Experience in a Selection Based Brain-Computer Interface Game
Hayrettin Gürkök, Gido Hakvoort and Mannes Poel

Influencing Experience: The Effects of Reading Game Reviews on Player Experience
Ian Livingston, Lennart Nacke and Regan Mandryk

Quality of Service and Quality of Experience Correlations in a Location-based Mobile Multiplayer Role-Playing Game (S)
Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor and Jeroen Vanattenhoven

19:00-21:00 Reception with Posters and Demos

Friday, 7 October, 2011

8:30-9:30 Keynote: Chris Klug (Session chair: Magy Seif el-Nasr)
Abstract: The Entertainment Technology industry says we love good stories. I see absolutely no evidence of this in anything we do. In fact, I think we disrespect story and storytellers. I'll tell you why.

9:30-10:00 Coffee Break

10:00-12:00 Session 4: Camera and 3D (Session chair: David Obdrzalek)

Effect of Camera and Object Motion on Visual Load in 3D Games
David Milam, Magy Seif El-Nasr, Dinara Moura and Lyn Bartram

Integrating Stereoscopic Video in 3D Games
Jonas Schild, Sven Seele and Maic Masuch

A public 3D visualization tool for the "Musée des Arts et Métiers de Paris" (S)
Pedro Alessio and Alexandre Topol

Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum (S)
Ruck Thawonmas and Kohei Kato

Towards a Unified System for Digital Film Production (S)
Jake Seigel, Sam Fisher and Stephen Brooks

Fundamentals of Stereoscopic 3D Gaming (S)
Jonas Schild and Maic Masuch

12:00-14:00 Lunch

14:00-15:30 Session 5: Artificial Intelligence (Session chair: Hyun Yang)

Affective agents for empathic interactions
Flavio S Correa Da Silva and Ary F Bressane Neto

Time Balancing with Adaptive Time-Variant Minigames
Amin Tavassolian, Kevin Stanley, Carl Gutwin and Aryan Zohoorian

Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems
Azlan Iqbal

15:30-16:00 Coffee Break

16:00-17:30 Session 6: Educational Entertainment (Session chair: Junia Anacleto)

Designing and Evaluating Casual Health Games for Children and Teenagers With Cancer
Kathrin Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole Kraemer and Maic Masuch

Art and Technology for young creators
Marikken Høiseth and Letizia Jaccheri

Using Computer Narrative Game and its Entertainment Resources to teach words to a child with learning deficits (S)
Marcos Alexandre Silva and Junia Coutinho Anacleto

Future Delta Motivating Climate Change Action Grounded in Place (S)
Aleksandra Dulic, Olaf Schroth, Maggie Shirley and Stephen Sheppard

19:00-21:00 Banquet

8 October, 2011

9:00-10:00 Keynote: Regan Mandryk: Playing Digital Games Will Make You a Better Human Being (Session chair: Sid Fels)
Abstract: The negative stereotypes about the effects of playing computer or video games are a rich source of material for mass media; we hear less often about the positive aspects of digital game play. In her talk, Regan Mandryk will address five prevalent negative stereotypes, debunking common myths on how playing digital games makes you: 1) fat and lazy, 2) stupid, 3) unable to focus, 4) socially isolated, and 5) emotionally stunted. Drawing from her own research and the research of other academics who study digital games, Dr. Mandryk will leave you itching to go play games so that you can become a smarter, fitter, better-focused individual with a great emotional connection to your circle of friends.

10:00-10:30 Coffee Break

10:30-12:00 Session 7: Game Development (Session chair: Tim Marsh)

Sound in COLLADA
Shih-Han Chan, Cecile Le Prado, Guillaume Tiger, Alexandre Topol and Stéphane Natkin

Analysis of Telemetry Data from a Real Time Strategy Game: A Case Study
André Gagné, Magy Seif El-Nasr and Chris Shaw

Realistic 2D facial animation from one image (S)
Jaehwan Kim and Il-Kwon Jeong

Filtering joystick data for shooter design really matters (S)
Christoph Luerig and Nils Carstengerdes

12:00-14:00 Lunch

14:00-15:30 Session 8: Self and Identity (Session chair: Matthias Rauterberg)

Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft
Christian Thurau and Anders Drachen

The Looking Glass: Visually Projecting Yourself to the Past (S)
Bon Adriel Aseniero and Ehud Sharlin

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey (S)
Lennart Nacke, Chris Bateman and Regan Mandryk

ZenTrader, an Emotion-Reactive Interface (S)
Thomas Luan Dang, Steven Liu and Sidney Fels

Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance (S)
Mona Erfani Joorabchi and Magy Seif El-Nasr

15:30-16:00 Coffee Break

16:00-17:30 Session 9: Social and Mobile Entertainment (Session chair: Ryohei Nakatsu)

The Effect of Privacy on Social Presence in Location-based Mobile Games
Pooya Amini Behbahani and Magy Seif El-Nasr

VivoSpace: Towards Health Behavior Change using Social Gaming
Noreen Kamal, Sidney Fels, Michael Blackstock and Kendall Ho

Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games (S)
Sebastian Matyas, Peter Kiefer, Christoph Schlieder and Sara Kleyer

An End-to-End Framework for Multi-View Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms (S)
Gregor Miller, Sidney Fels, Michael Ilich, Martin Finke, Thomas Bauer, Kelvie Wong and Stefanie Mueller

Cheshire: A Design Framework for Alternate Reality Games (S)
Alejandro Baltra

17:30-18:00 Closing Session and Awards

 

Note: Programme subject to change.

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