ICEC2011 News

ICEC 2012 is being held in Bremen, Germany, September 26-29. Click here for more information.

We hope to see you there.

icec2012.org

The conference proceedings for ICEC 2011 are now available online. You can find information about it at http://www.springeronline.com/978-3-642-24499-5 or access the online version at http://www.springerlink.com/content/978-3-642-24499-5/.

Congratulations to Flavio S Correa Da Silva and Ary F Bressane Neto, who won the Best Paper award for "Affective agents for empathic interactions". And thank you to everyone who attended ICEC2011 and made it such a memorable experience!
 

The following papers have been reviewer nominated for the Best Paper Award. Results will be announced Saturday, October 8.

  1. GrabApple: The Design of a Casual Exergame
  2. Time Balancing with Adaptive Time-Variant Minigames
  3. Affective agents for empathic interactions
  4. Evaluating User Experience in a Selection Based Brain-Computer Interface Game

The selection committee will be considering all long papers (except for ones in conflict of interest).

Descriptions and schedules for the three October 5 workshops have been updated. The updated information can be found at:
 

Update: registration for workshops and tutorial is now available. If you have already registered for the conference, please use the updated registration form if you want to register for a workshop or tutorial as well.

No conference is successful without the help of volunteers from the organizing committee, program committee and last, but not least, student volunteers.
 
This is a call for Student Volunteers for ICEC (International Conference on Entertainment Computing) 2011 held in Vancouver BC. Conference site: http://www.icec2011.org/.
Student volunteers will be responsible for several tasks:

The ICEC2011 programme has been posted. Go to http://www.icec2011.org/index.php/programs for details. Please note that the programme is subject to change.

Glenn Entis, Chris Klug and Regan Mandryk will be the keynote speakers at ICEC2011. Entis is an Academy Award-winning animation pioneer and games industry veteran, while Klug is a well-known game designer and author of Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, and Mandryk is a computer scientist at the University of Regina and a pioneer in the area of physiological evaluation for computer games.

ICEC2011 now has a Twitter account. You can follow us at http://www.twitter.com/icec2011. To discuss the conference on Twitter, just use #icec2011.

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